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CasinoAffiliatePrograms.com Introduces MyCAP, a New Social Networking Website

"First Social Networking Site Dedicated Exclusively to iGaming Affiliate Marketers" Launched by World's Largest and Longest-Running Online Gambling Affiliate Marketing Directory

Irvine, CA (PRWEB) January 21, 2009 -- CasinoAffiliatePrograms.com ("CAP"), the world's largest and longest-running affiliate marketing directory for the online gaming industry, has announced the launch of MyCAP. Called the first social networking website dedicated exclusively to iGaming affiliate marketers, MyCAP is an all-new, completely proprietary social networking website created especially for the online gaming affiliate marketing community.

MyCAP combines all the advantages of the market-leading online casino affiliate marketing directory with the interactive benefits of social networking. Users can share photos and videos; add other users as "friends"; write blogs and comment on others' blogs; trade advice and tips in a unique and interactive way, and much more.

"Social networking is no longer the future of the Internet -- it's the present," commented Lou Fabiano, President and Founder of CasinoAffiliatePrograms.com. "Social interaction capabilities like commenting, blogging, and video sharing are now the driving factors in making the Internet today's preferred method of communicating and doing business."

"It's important for us at CAP to ensure that our industry-leading community of more than 8,000 webmasters and affiliate marketers has every advantage in a competitive marketplace. MyCAP gives CAP members more ways to interact, learn, network, and share information than ever before," continued Fabiano.

Built upon custom, proprietary software that's private and secure (allowing members to edit their privacy settings for maximum security), MyCAP's mission is create a new world for affiliate members to interact and grow their professional and personal connections. MyCAP was also designed with the goal of bringing a greater spirit of community and shared purpose to the online gambling affiliate marketing world, seen as a vital component to long-term success in an age where regressive governments throughout the world seek to criminalize the industry.

All members of CasinoAffiliatePrograms.com have membership to MyCAP, company officials announced. To log-in, members can simply go to the site's URL (my.casinoaffiliateprograms.com) and log-in using their CAP username and password. The site is currently available in Beta-version; CAP encourages all online gaming affiliate marketers to sign up and test out the software.

About CasinoAffiliatePrograms.com:
CasinoAffiliatePrograms.com (or CAP, as it's commonly known as) is the largest and longest-running online gaming affiliate resource, featuring an active community forum, chat rooms, affiliate marketing tools, industry news/articles, scam alerts, and a rigorous and distinguished certification process for online casino affiliate programs. The CAP Certification Process is held in the highest regard among industry experts, and is designed to protect the integrity of affiliates and the online gaming industry as a whole. For more information, please visit http://www.casinoaffiliateprograms.com.

 

Social Network Service

A social network service focuses on the building and verifying of online social networks for communities of people who share interests and activities, or who are interested in exploring the interests and activities of others, and which necessitates the use of software.

Most social network services are primarily web based and provide a collection of various ways for users to interact, such as chat, messaging, email, video, voice chat, file sharing, blogging, discussion groups, and so on.

The main types of social networking services are those which contain directories of some categories (such as former classmates), means to connect with friends (usually with self-description pages), and recommender systems linked to trust. Popular methods now combine many of these, with MySpace, Bebo and Facebook being the most widely used in the anglosphere and Friendster being the most widely used in Asia.

There have been some attempts to standardize them (see the FOAF standard) but this has led to some privacy concerns.

History of social network services

The notion that individual computers linked electronically could form the basis of computer mediated social interaction and networking was suggested early on - for example The Network Nation by S. Roxanne Hiltz and Murray Turoff (Addison-Wesley, 1978, 1993) effectively sketched out how computer-mediated communication -- such as the Internet -- should be developed for this purpose.

There were many early efforts to support social networks via computer-mediated communication, including Usenet, bulletin board services (BBS), Arpanet, and EIES: Murray Turoff's server-based Electronic Information Exchange Service (Turoff and Hiltz, 1978, 1993). The Information Routing Group developed a schema about how the proto-Internet might support this.

Early social networking websites included Classmates.com (1995), focusing on ties with former school mates, and SixDegrees.com (1997), focusing on indirect ties. Two different models of social networking that came about in 1999 were trust-based, developed by Epinions.com, and friendship-based, such as those developed by Jonathan Bishop and used on some regional UK sites between 1999 and 2001. Innovations included not only showing who is "friends" with whom, but giving users more control over content and connectivity. By 2005, one social networking service MySpace, was reportedly getting more page views than Google, with Facebook, a competitor, rapidly growing in size.[6] In 2007, Facebook began allowing externally-developed add-on applications, and some applications enabled the graphing of a user's own social network -- thus linking social networks and social networking.

Social networking began to flourish as a component of business internet strategy at around March 2005 when Yahoo launched Yahoo! 360°. In July 2005 News Corporation bought MySpace, followed by ITV (UK) buying Friends Reunited in December 2005. It is estimated that combined there are now over 200 social networking sites using these existing and emerging social networking models.

Business applications

Social networks connect people at low cost; this can be beneficial for entrepreneurs and small businesses looking to expand their contact base. These networks often act as a customer relationship management tool for companies selling products and services. Companies can also use social networks for advertising in the form of banners and text ads. Since businesses operate globally, social networks can make it easier to keep in touch with contacts around the world. In many ways business networking on social networks has eclipsed the amount of networking that takes place on dedicated business networking websites.

Medical applications

Social networks are beginning to be adopted by healthcare professionals as a means to manage institutional knowledge, disseminate peer to peer knowledge and to highlight individual physicians and institutions. The advantage of using a dedicated medical social networking site is that all the members are screened against the state licensing board list of practitioners.

The role of social networks is especially of interest to pharmaceutical companies who spend approximately "32 percent of their marketing dollars" attempting to influence the opinion leaders of social networks.

Languages, nationalities and academia

Various social networking sites have sprung up catering to different languages and countries. The popular site Facebook has been cloned for various countries and languages and some specializing in connecting students and faculty.

Social networks for social good

Several websites are beginning to tap into the power of the social networking model for social good. Such models may be highly successful for connecting otherwise fragmented industries and small organizations without the resources to reach a broader audience with interested and passionate users. Users benefit by interacting with a like minded community and finding a channel for their energy and giving. [11] Examples include SixDegrees.org (Kevin Bacon).

Typical structure of a social networking service

Basics

In general, social networking services, such as MySpace, Facebook and Bebo, allow users to create a profile for themselves. Users can upload a picture of themselves and can often be "friends" with other users. In most social networking services, both users must confirm that they are friends before they are linked. For example, if Alice lists Bob as a friend, then Bob would have to approve Alice's friend request before they are listed as friends. Some social networking sites have a "favorites" feature that does not need approval from the other user. Social networks usually have privacy controls that allows the user to choose who can view their profile or contact them, etc.

Additional features

Some social networks have additional features, such as the ability to create groups that share common interests or affiliations, upload videos, and hold discussions in forums. Geosocial networking co-opts internet mapping services to organize user participation around geographic features and their attributes.

Business model

Few social networks currently charge money for membership. In part, this may be because social networking is a relatively new service, and the value of using them has not been firmly established in customers' minds.[12] Companies such as MySpace and Facebook sell online advertising on their site. Hence, they are seeking large memberships, and charging for membership would be counter productive.[13][14] Some believe that the deeper information that the sites have on each user will allow much better targeted advertising than any other site can currently provide.[15] Sites are also seeking other ways to make money, such as by creating an online marketplace (Facebook's Marketplace)[16] or by selling professional information and social connections to businesses: such as LinkedIn.

Social networks operate under an autonomous business model, in which a social network's members serve dual roles as both the suppliers and the consumers of content. This is in contrast to a traditional business model, where the suppliers and consumers are distinct agents. Revenue is typically gained in the autonomous business model via advertisements, but subscription-based revenue is possible when membership and content levels are sufficiently high.

Privacy issues

On large social networking services, there have been growing concerns about users giving out too much personal information and the threat of sexual predators. Users of these services need to be aware of data theft or viruses. However, large services, such as MySpace, often work with law enforcement to try to prevent such incidents.

In addition, there is a perceived privacy threat in relation to placing too much personal information in the hands of large corporations or governmental bodies, allowing a profile to be produced on an individual's behavior on which decisions, detrimental to an individual, may be taken.

Furthermore, there is an issue over the control of data - information having been altered or removed by the user may in fact be retained and/or passed to 3rd parties. This danger was highlighted when the controversial social networking site Quechup harvested e-mail addresses from users' e-mail accounts for use in a spamming operation.

Investigations

Use of social network websites in investigations

Social network services are increasingly being used in legal and criminal investigations. Information posted on sites such as MySpace and Facebook, has been used by police, probation, and university officials to prosecute users of said sites. In some situations, content posted on MySpace has been used in court to determine an appropriate sentence based on a defendant's attitude.

Facebook is increasingly being used by school administrations and law enforcement agencies as a source of evidence against student users. The site, the number one online destination for college students, allows users to create profile pages with personal details. These pages can be viewed by other registered users from the same school which often include resident assistants and campus police who have signed-up for the service. (Credit: Wikipedia).

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